Monday, 26 November 2007

Visual Aesthetics


This is a frontcover of a book called Eye Rhymes. The painter / writer called Sylvia Plath.
Eye Rhymes brings to light a side of Sylvia Plath that is scarcely known: her serious involvement in the visual arts from a very early age. She moved between art-making and writing constantly, integrating their elements with ease and pleasure.
As a child she considered a poem she had written or transcribed to be complete only when illustrated by a picture. As a young teen she recorded 'technicolor' dreams that told complete stories. Her diaries, letters, and school notebooks are full of doodles and self-portraits - all revealing important truths about her.Eye Rhymes presents a magnificent range of Plath's art, most of it seen in print for the first time: childhood sketches, illustrated diaries, portraits, rich modernist and expressionist paintings, fashion images, photographs, and more. The book offers a myriad of new insights into Plath's creative energy, revealing unexpected themes and ideas that first saw light in visual form.


This is a piece of artwork. This artwork have showed two different views. When you look closer, you can see two people kissing, however, when You look at it in a distance, where you only see one face.
This is one type of illusion, which gives you different views. The artist have used bright colours and different patterns in the image to attract your attention to look at it.


I have looked at someone's blog which shows an object -- - photographys as a visual aesthetic.
I think it is quite memorable, you only take one shot, and then have that moment to keep, remind you the days you have with your friends,etc..

Lev Manovich - - - > The Language of New Media

The interface




Director: Ridley Scott


Title: Blade Runner


Date: 1982


Page: 63





The user's screen was ruled by straight lines and rectangular windows that contained smaller rectangles of individual files arranged in a grid. However, the computer communicated with the user via rectangular boxes containing clean black type rendered against a white background. Subsequent versions of graphical user interface added colours and made it possible for users to customize the appearance of many interface elements.





This is an example of how the interface imposes its own logic on media, just need to consider the cut and paste operations, standard in all software running under the modern GUI. This operation renders insignificant the traditional distinction between spatial and temporal media, since the user can cut and paste parts of images, regions of space and parts of a termporal composition in exactly the same way. Also this could be applied to texts, still and moving images, sounds and 3D objects.





This interface comes to play a crucial role in the information society in yet another way. In this society, work and leisure activities not only increasingly involve computer use, but they also converge around the same interfaces.


Both "work" applications such as word processors , spreadsheet programs , database program,etc and leisure applicantions such as computer games, informational DVD use the same tools and metaphors of GUI.

Friday, 16 November 2007

One shot Film ( Part 1 Planning)



One shot film is where you cannot make the DV move, just stay still.




I'm going to film the fountain where located in the Old Market Square. I have chosen this place because there are usually a lot of people walking around. Also there will be a place for ice- skating, so I properly will include in the shot.



Images-

20 sec - - - > Irritation

We was thinking what is the most distraction is. We planned to film next to the Tram stop. One of my mate was like talking on the phone, on the side, there were loads of people walking around, like walking passed or towards ,etc.

I thought this 20 sec film would be very short, but it isn't. It could actually can tell alot of things in the story.