



I have done another photorelistic scotter render using 3ds max.
This time, I am using the same method with different model, and different background.
As you can see there are several images above, if you could notice there are slightly changes on each of them. The lighting and shadow of the scotters.
After Ive done the image, I have asked few people to give comments on it. I asked them to spot out which one is the most realistic. Everyone have their answer slightly different. Some people think the first image is the most realistic, and some don't.
I think the most important elements to produce this work is to use the right materials. Secondly, is the lighting, the way you put the lights is important because it gives shadows and highlight the car.
Lastly, to make it even more realistic. We probably need to put it into photoshop and do abit of editing.

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